Adding custom sounds to a sound block? HELP Hey everyone, I want to add some custom sounds for my base, is there any guide or music converter for space engineers? The sound block has been added - it can reproduce predefined sounds such as alarm, siren for announcements, etc. Also, we have replaced the old Skybox with a.
Steam Workshop::Sound Block Mod Maker
More Space Engineers Sound Block Images
- 2Usage
Overview
The Sound block is a device that is capable of playing in-game sounds around it. It can be used in conjunction with the Timer Block, Button Panel, and/or the Programmable Block. The block itself has no way in which to interface directly. The sound, volume, and radius can adjusted manually in the Terminal.
Usage
The sound block can play only a maximum of one sound at any given time. Currently still as of Update 01.110, it cannot have have its sounds changed remotely, only manually.
To be able to play sounds, the ship the block is placed on must have power, and a trigger. Since there's no interface in which to interact with on the block itself, a trigger must be from a Button Panel, Timer Block, Sensor, or Programmable Block.
Terminal
- Volume - Adjusts the intensity of the sound.
- Range - Adjusts the maximum range the sound will be heard.
- Play - Plays the current selected sound from the Sound List.
- Stop - Stops the current sound being played.
- Loop Time - Adjusts the amount of time a sound will play for. The sound will repeat itself until the time runs out. (Some sounds may have the option grayed out)
- Sound List - The list of available playable sounds
SFX List
Here is a list of all default sounds currently within the game. While the included list of sounds in the game are limited, more can be subscribed from the Steam Workshop. The world must contain the mod in order for it to show up on the sound block's list.
Sounds | ||
---|---|---|
Name | Description | Loopable |
Lights on | Female voice saying 'Lights on'. | No |
Lights off | Female voice saying 'Lights off'. | No |
Enemy detected | Female voice saying 'Warning: enemy detected'. | No |
Objective complete | Female voice saying 'Objective complete'. | No |
Alert 1 | Danger warning sound. | Yes |
Alert 2 | Alert beeping sound. | Yes |
Alert 3 | Male voice saying 'Military alert'. | Yes |
Music 1 | Music. | No |
Music 2 | More music. | No |
Media
Tips
- You can use the Sensor block to trigger an alarm sound effect on the sound block if an enemy ship is close.
- If the maximum radius of the sound block is lets say 50 meters, it'll start to fade about 5 meters before that limit, and 5 meters after it.
Known Issues
- Currently still as of Update 01.110, the sounds played from the sound block do not change if you are in a different room, helmet on, or even if you're space.
Programming
Update History
Update 01.060 |
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Setup:
Underground base, on one of the sides I drilled a hole down to 35 meters below ground, piped it up with conveyor blocks and built the walls.
The block in the middle of the floor was a conveyor junction, on top of it two pistons and on top of them another junction surrounded by blast doors and a gatteling turret.
Just below the entrance of the pit there are two timers, a sound block and a sensor, set to find sub-grids and set to trigger the timers according to if the grid is found or not.
On the entrance of the pit, hangar doors to cover it and two interior lights.
The idea:
When the pistons extend the turret will be detected by the sensor, timer 1 will trigger. opening the hangar doors, lighting the lights and playing a warning sound.
When the piston retract past certian area the sound will stop, lights off and the doors closing.
The problems:
Finale v25 keygen. 1) Sound block won't always trigger when activated manually or by the timer, even when manually clicking the stop and play buttons.
2) When exiting the max sound distance and re-entering the sound stop and is not heard anymore, despite the block terminal window showing its still being played. Turmoil game free play 2017.
3) At times when the piston retract the sound block stop even before timer 2 trigger.
Tested with both vanilla sounds and with modded sound packs.