- Divinity Original Sin 2 Best Conjurer Build
- Conjurer Divinity Original Sin 2
- Divinity Original Sin 2 Conjurer Build Guide
- Divinity Original Sin 2 Undead Conjurer Build
A Cleric Build meant for 4-man parties and multiplayer.
quote=IncendaxSilly Answer: Another summoner. You can do some amazing things with two summoners. Brute Force Answer: Warfare + Necro. Someone to get in their face and distract them, while being a life stealing monster. Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. This page features the builds created by Castielle on youtube, you can find detailed written build guides here. Also please feel free to add your Build! (text only) to this page.
Difficulty Viability: CLASSIC
Character Creation
Race:
- Human: for healing crits
- Lizard: for elemental resistance
Starting Class: Cleric
- Battlestomp
- Restoration
- Shield Throw
Preset:
- Strength: +3
Abilities:
Divinity Original Sin 2 Best Conjurer Build
- Warfare +1
- Hydrosophist +1
- Persuasion or Bartering +1
Talent: Opportunist
Roleplay Build:
Name: Lucina
Race: Human
Starting Class: Cleric
Civil skill: Persuasion
Gender: Female
Face: 5
Hair: 2
Hair Color: Metallurgist
Skin Color: Alabaster
Voice: Warrior
Background: Noble Soldier
Instrument: Cello
The Crusader
LOADOUT:
Early Game:
Battlestomp
Restoration
Shield Throw
Encourage/Dragon’s Blaze
Teleportation
Adrenaline
Phoenix Dive
Crippling Blow
Mid-Game:
Uncanny Evasion
Fortify
Armor of Frost
Mend Metal
Soothing Cold
Healing Tears
Whirlwind
Bless
Source Vampirism
Endgame:
Haste
Battering Ram
Peace of Mind
Guardian Angel
Thick of the Fight
Challenge (My fate!)
Overpower
Attributes
STATS:
Strength: MAX
Intelligence: 14
Constitution: 14
Memory: As needed
Level up Int and Con for Gear Requirements. Once Strength has been capped, add excess points into Wits.
Civil skills:
Human: Bartering
Lizard: Persuasion
Or as needed by your party or your personal preferences.
Talents:
Opportunist
Executioner
Savage Sortelige
Bigger and Better
All Skilled Up
Weapons:
Dual Wielding: 0
Ranged: 0
Single-Handed: 0
Two-Handed: 0
Defence:
Leadership: 5
Perseverance: 0
Retribution: 0
Skills:
Aerotheurge: 2
Geomancer: 2
Huntsman: 0
Hydrosophist: 2
Necromancer: 0
Polymorph: 1
Pyrokinetic: 1
Scoundrel: 1
Summoning: 0
Warfare: 5 Genius colorpage vivid 1200xe driver windows 10.
Once you have these Attributes, Max out Warfare.
Get Aerotheurge: 2 and Scoundrel: 1 for the Teleport/Uncanny Evasion and Adrenaline skills respectively.
Equipment
EQUIPMENT TYPE:
Intelligence/Constitution
Equipment Stat Priority:
1: +STRENGTH
2: +Warfare
3: +Leadership
Endgame Uniques:
Sword: Voor D’aravel (Falchion)
Shield: An Maflin (The Fire Emblem)
Necklace: Captain’s Compass Amulet
Belt: Ancient Belt
Runeslots:
Weapon: Giant Masterwork Rune of Power
Armor: Mystical Giant Frost Rune
Shield: Giant Flame Rune of Power
Jewelry: Mystical Giant Venom Rune
Eternal Artefact buff:
Conjurer Divinity Original Sin 2
Voor D’aravel/Ancient Belt/Captain’s Compass Amulet
Divinity Original Sin 2 Conjurer Build Guide
I play a tactician coop game with a friend of mine and I've decided to play a dex based summoner. I rushed my summoning to 10 at level 3 to get the beafed up incarnate and got a skill point (2) in hunstman at 4. At that time I didn't realise that I could push summoning at 20. So my questions to you is:
Should I rush summoning to 20 or 10 is fine and I should put points in other skills (ranged or warfare for more damage with my bow or magic schools for buffs and heals)? My friend plays a ranger type build.
Thanks!