- Doom Controls
- How To Crouch In Doom
- How To Crouch In Doom Xbox One
- How To Crouch In Doom Eternal
- How To Crouch In Doom Ps4
- Hdoom Download
The customize controls menu allows to bind and unbind actions to keys and buttons from the keyboard, mouse or joystick. Its MENUDEF name is CustomizeControls and it can be summoned with the menu_keys console command.
Doom Eternal is out worldwide on March 20, 2020. Knowledge is half the battle, and this guide will go over all the Doom Eternal controls and keybindings that players are going to want to know. The answer to this feature request is 'the Doom engine isn't made for such things blah blah'. What about crouching plus combinations of other states like crouch.
- / - Crouch Space - Use Left Mouse - Fire Right Mouse - Use Item Mouse Scroll Up - Previous Item Mouse Scroll Down - Next Item Mouse Scroll Click - Change Weapon Occasionally I would use the right mouse button in some Doom wads as the use key.
- To crouch using the Combat Pro configuration, you must tap the thumb stick rather than hold it. Holding the right thumb stick in Combat Pro causes you to perform a repair instead. Additionally, the only way to crouch and un-crouch in Fortnite is by clicking the Crouch button twice. Holding the crouch button won’t do anything.
- If a player classis not provided crouch spriteswith the Player.CrouchSprite, the ZDoom uses the normal sprite vertically shrunk. This is not an ideal solution, but it has the merit of actually showing the player is crouching. A crouched player's height is equal to half its normal height.
While in the menu, the 'Enter' key selects a command for adding a bound key, the 'Escape' key cancels the change, and the 'Backspace' key unbinds all keys bound to this command. Controls that are bound to an action with a + prefix (e.g. '+attack') are continuous: they start being executed when the corresponding key is pressed, and will continue until the key is released, issuing the reverse command ('-attack' in this example). Any console command can be bound to a key; custom sections with additional commands can be added to the standard customize controls menu with a KEYCONF lump.
The controls are listed in this order:
- Controls — generic movement, action and attack keys
- Chat — say and team say
- Weapons — next and previous
- Inventory — next and previous, use, drop
- Others — automap, chasecam, coop spying, screenshot, console
- Strife popup screens — the Strife HUD has three popup screens revealing various info
- Custom — mods may feature additional functions through a KEYCONF lump; if so they will be displayed there.
Controls
- Fire
- +attack
- Activates the current weapon's primary fire.
- Secondary Fire
- +altattack
- Activates the current weapon's secondary fire.
- Weapon Reload
- +reload
- Activates the current weapon's reload function.
- Weapon Zoom
- +zoom
- Activates the current weapon's zoom function.
- Weapon State 1
- +user1
- Activates the current weapon's custom state #1.
- Weapon State 2
- +user2
- Activates the current weapon's custom state #2.
- Weapon State 3
- +user3
- Activates the current weapon's custom state #3.
- Weapon State 4
- +user4
- Activates the current weapon's custom state #4.
- Use / Open
- +use
- Attempts to trigger switches, open doors or otherwise activate things in front of the player.
- Move forward
- +forward
- Move forward. If the keyboard look key is pressed, look downward instead.
- Move backward
- +back
- Move backward. If the keyboard look key is pressed, look upward instead.
- Strafe left
- +moveleft
- Move to the left without turning. When moving forward or backward and strafing at the same time, the player avatar's overall speed is increased, a technique known as straferrunning. This can be even more increased by combining it with the strafe key and a turn in the same direction.
- Strafe right
- +moveright
- Move to the right without turning. See strafe left above for more details.
- Turn left
- +left
- Rotate towards the left. If the strafe key is pressed, moves towards the left instead.
- Turn right
- +right
- Rotate towards the right. If the strafe key is pressed, moves towards the right instead.
- Quick Turn
- turn180
- Do an instant 180° turn.
- Jump
- +jump
- Jump. Jumping may be disabled by gameplay options and MAPINFOmap definitions.
- Crouch
- +crouch
- Crouch. Crouching may be disabled by gameplay options and MAPINFOmap definitions.
- Crouch Toggle
- crouch
- Toggles crouch mode on and off.
- Fly / Swim up
- +moveup
- Move upwards when flying or swimming.
- Fly / Swim down
- +movedown
- Move downwards when flying or swimming.
- Stop flying
- land
- Stop using a PowerFlight item. As long as it is still active, however, jumping or moving up will resume flight. In Heretic and Hexen, the Wings of Wrath icon will stop rotating as long as the powerup is active but flight is suspended.
- Mouse look
Doom Controls
- +mlook
- Allows to look up and down with the mouse while this key is pressed. The mouse options menu can toggle permanent mouse look on or off.
- Keyboard look
- +klook
- Allows to look up and down with the backward and forward move keys.
- Look up
- +lookup
- Look upward.
- Look down
- +lookdown
- Look downward.
- Center view
- centerview
- Reset view pitch to the horizontal.
- Run
- +speed
- Changes player speed from walk speed to run speed while pressed. If 'always run' is on (cl_runconsole variable), this operates in reverse and allow to walk while pressed.
- Strafe
- +strafe
- Changes the turn left and turn right commands from turning to strafing. This can be combined with direct strafe moves to artificially increase the player speed.
- Show Scoreboard
- +showscores
- Display the multiplayerscoreboard. Customizing the scoreboard can be achieved with the scoreboard options menu.
- Toggle Scoreboard
- togglescoreboard
- Toggles the multiplayerscoreboard on and off.
Chat
- Say
- messagemode
- Pressing this key opens a small text input field which intercepts the next keystrokes until the message is finished by hitting the 'Enter' key or canceled by hitting the 'Escape' key. When finished, the message is sent to all other players.
- Team say
- messagemode2
- This works the same as say, with the difference that the message is only sent to other players on the same team.
Weapons
- Next weapon
- weapnext
- Selects the next weapon in slot order. For example, if the Doom chainsaw is selected, hitting this key will switch to the pistol.
- Previous weapon
- weapprev
- Selects the next weapon in slot order. For example, if the Heretic crossbow is selected, hitting this key will switch to the gold wand.
- Weapon Slot 1
- slot 1
- Selects the next weapon in the first slot. For example, Doom's chainsaw or fist, Heretic's staff, and so on.
- Weapon Slot 2
- slot 2
- Selects the next weapon in the second slot. For example, Doom's pistol, Heretic's gold wand, and so on.
- Weapon Slot 3
- slot 3
- Selects the next weapon in the third slot. For example, Doom's shotgun or super shotgun, Heretic's crossbow, and so on.
- Weapon Slot 4
- slot 4
- Selects the next weapon in the fourth slot. For example, Doom's chaingun, Heretic's dragon claw, and so on.
- Weapon Slot 5
- slot 5
- Selects the next weapon in the fifth slot. For example, Doom's rocket launcher, Heretic's Hell staff, and so on.
- Weapon Slot 6
- slot 6
- Selects the next weapon in the sixth slot. For example, Doom's plasma rifle, Heretic's phoenix rod, and so on.
- Weapon Slot 7
- slot 7
- Selects the next weapon in the seventh slot. For example, Doom's BFG9000, Heretic's firemace, and so on.
- Weapon Slot 8
- slot 8
- Selects the next weapon in the eighth slot.
- Weapon Slot 9
- slot 9
- Selects the next weapon in the ninth slot.
- Weapon Slot 0
- slot 0
- Selects the next weapon in the tenth slot.
Inventory
- Activate item
- invuse
- Activate the currently selected item.
- Activate all items
- invuseall
- Activate one of each item currently in the inventory.
- Next item
- invnext
- Selects the next item on the inventory bar. The order depends on the order in which they were picked up.
- Previous item
- invprev
- Selects the previous item on the inventory bar. The order depends on the order in which they were picked up.
- Drop item
- invdrop
- Drops one sample of the currently selected item.
- Query item
- invquery
- Prints to the console the name (Tag or class name) of the currently selected item, as well as its amount in the inventory.
- Drop weapon
- weapdrop
- Drops the currently equipped weapon.
Other
- Toggle automap
- togglemap
- Switch to automap mode, overlaid automap mode, or back to normal, depending on the am_overlay setting in the automap options menu.
- Chasecam
- chase
- Toggle third-person view on or off. Note that the chasecam is considered a cheat.
- Coop spy
- spynext
- Switch the screen to what the next coop player is viewing. The HUD, however, remains your own.
- Screenshot
- screenshot
- Takes a screenshot.
- Open console
- toggleconsole
- Opens the console.
Strife popup screens
- Mission objectives
- showpop 1
- Displays a summary of the current mission objectives.
- Keys list
- showpop 2
- Shows the full list of all keys in the inventory. This can take several pages.
- Weapons/ammo/stats
- showpop 3
- Displays all standard Strife weapons and ammo types, with their status in the player's inventory.
How To Crouch In Doom
From DoomWiki.org
Crouching in source ports consists technically in a modification of the player's height and lowering of the camera viewpoint. The reduced collision box can be used to pass through low passages or to dodge incoming projectiles. The latter can be seen as cheating since Doom monster AI was not designed to deal with crouching players, and so can the former if the map was not designed specifically for this feature. To compensate for the advantage of a smaller hitbox, player movements are usually slowed down when crouching.
How To Crouch In Doom Xbox One
The Doom 0.4alpha featured a 'prone' mode that could be seen as a prototype for crouching, ultimately removed from the game, or more likely as a way to test the camera lowering effect when the player dies.
Although not technically crouching, Heretic and Hexen allow, by their transformations in chicken or pig, to obtain the diminished hitbox permitting to pass through low passages. This is typically only possible in multiplayer, though it can be achieved in single player in Hexen by triggering the 'reflective defense' of a centaur or slaughtaur then firing the porkelator at it to have a projectile bouncing back towards the player. In at least one map, it can be used to access a shortcut.
Daisy reader for mac os. A more spectacular form of crouching is the death slide, which consists in deliberately getting killed while having enough momentum to pass through a low opening. The player's height when dead is reduced to 0, avoiding any vertical collision checks. Pocket excel windows ce 5.0. However, this is only productive if allowing a suicide exit.
How To Crouch In Doom Eternal
Source ports with crouching[edit]
How To Crouch In Doom Ps4
- ZDoom and derivatives